The trouble I tackled initial was the pessimistic line-of-sight checks. The initial prototype Forged only one ray in the participant’s digicam area in the direction of the middle of an actor, but This might give inaccurate (pessimistic) effects. This was problematic since there are times where players can’t see an https://valorantaimbot06172.activoblog.com/28858063/helping-the-others-realize-the-advantages-of-valorant-wh