StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI release War Wind. The device styles available https://deanbz5hc.targetblogs.com/30377258/5-simple-statements-about-starcraft-explained